Version 1.5 (Pokken Tournament)

General

 * Improved the ability to read your inputs as you land, so that your inputs are less likely to be eaten up when landing.

Fighters

 * Added new action: j.YX
 * 5Y: Is now jump cancelable
 * 2Y: Cancels into Pokemon Moves faster when in Synergy Burst
 * j.Y (Duel Phase): Can now cancel into Air Dash by pressing R after the attack
 * EX Blaze Kick: Fixed a bug where you were able to field shift with Blaze Kicks and combo into Duel Phase


 * 4Y: Now fires an arcing projectile
 * 5YYY: Base damage increased
 * 6Y: More difficult to stagger enemies in Synergy Burst
 * Flame Charge: Now has less blockstun when enhanced by Sunny Day
 * j.Y: Increased landing recovery
 * bY: Fixed an issue where Braixen would lose the ability to prevent grabs after releasing the button


 * Pendulum Swing: Can now drop sooner by pressing R
 * Smog: Move's behavior changed on hit
 * Incinerate: Altered momentum and movement in Field Phase
 * 8X: Can now cancel into Pendulum Swing by pressing R before attack


 * Added new action: 5[X]
 * 5X: Can now cancel into Flying Stance by pressing R before attack
 * 8Y: Can now be angled using 7Y and 9Y
 * j.X (Field Phase): Tracking speed increased
 * j.X (Duel Phase): Tracking speed increased
 * Burst Attack: Invincibility frames activate later when use in midair


 * Grab (Duel Phase): Attack is now more effective depending on how many buffs you have
 * Gunk Shot: Increased probability of favorable effects when in Synergy Burst
 * 6Y: Base damage increased
 * j.Y (Field Phase): Now erases enemy projectiles
 * j.Y (Duel Phase): Increased hitstun
 * j.8X: Altered movement action on block


 * Shadow Claw~Slash: Reduced knockback
 * Dream Eater: Recovery after performing the move reduced
 * Dark Void: Fixed so that you cannot be hit by supports after a successful hit
 * Nasty Plot:
 * Can no longer recreate traps from fY if they are already gone
 * Fixed a problem where phantom traps wouldn't activate if you were hit during the counter frames
 * Homing Attack: Increased hitstun on first hit
 * 8X: Increased hitstun when landing a critical hit
 * nY: Launch on enemies reduced when hit multiple times
 * j.Y (Duel Phase): Melee hit phase shift points increased


 * Added new action: bX
 * Ice Beam:
 * No longer causes a hard knockdown
 * Fixed a bug where Empoleon could be grabbed right before the attack happened
 * Steel Wing: Can no longer break shield
 * j.X: Reduce combo scaling


 * Dragon Claw: Increased combo scaling
 * Dragon Rush:
 * EX Dragon Rush base damage increased
 * EX Dragon Rush Synergy Gauge gain increased
 * Stone Edge: Invincibility duration when successfully countering increased
 * Sand Tomb: Fixed a bug where if you hit Garchomp out of Sand Tomb while he grabbed you, you would still be sort of grabbed and unable to move
 * j.]X[: Fixed a bug where sometimes if an opponent only got hit by the 1st hit of this move, they would no longer be able to move
 * 5Y: Reduced hitbox range
 * 4Y:
 * Increased hitbox range
 * Holding Y will now transition into Running Stance


 * Psyshock: Knockback increased on blocking enemies
 * Teleport: Can now use Teleport in the left and right directions in Field Phase
 * Counter: Knockback increased when phase shifting an airborne enemy from Field Phase to Duel Phase
 * f[Y]: Now causes knockdown when hitting an enemy
 * j.Y (Duel Phase): Can now be angled with j.6Y and j.4Y
 * Energy Ball: Fixed an issue where if the ball was dispersed, it wouldn't track enemies properly in Field Phase
 * Homing Attack: Fixed issue where Gardevoir was still considered airborne after landing from the first attack
 * 5Y: Increased hitbox range
 * 8X:
 * Hitbox duration increased
 * Now causes knockdown on grounded enemies
 * Knockback on airborne enemies increased


 * Shadow Ball:
 * Normal: Base damage increased
 * Charged: Increased combo scaling
 * Curse: Increased movement speed
 * 5Y: Base damage increased
 * 6YX: Base damage increased


 * Field Phase movement speed increased
 * Aura Sphere: Holding the charge for longer will alter the move's properties
 * fY: Projectile speed increased
 * 6[X]:
 * Time window to confirm into other options decreased
 * Fixed a bug where it was able to erase some projectiles


 * Added new action: 2X~R
 * Scary Face: Increased radius in Field Phase
 * 2X: High invincibility duration increased
 * 4XX: Easier to juggle enemies on hit


 * j.Y (Field Phase): Can now change trajectory of projectiles left or right
 * j.Y (Duel Phase): Increased combo scaling
 * Fire Punch: Increased combo scaling
 * j.YX: No longer true combos into a grab
 * Psycho Cut: Knockback increased on enemies in midair at mid distance in Field Phase
 * Confusion: Becomes EX Confusion when it is a critical hit in Duel Phase in Synergy Burst


 * Added new action: j.[Y] (Field Phase)
 * fY: First part of the attack is now Special Cancelable
 * 8X: Can combo easier when landing a critical hit


 * Homing Attack: Can now use the left and right versions out of Double Team
 * j.Y (Field Phase): Increased hitbox size
 * Electroweb: Now has the ability to shift phases in Duel Phase


 * j.X (Field Phase): Can now cancel into Vine Hang by pressing R before the attack
 * j.X (Duel Phase): Can now cancel into Vine Hang by pressing R before the attack
 * Leaf Blade: Cancelling into Dragon Breath is now a true blockstring
 * 8X: Can now be angled with 7X and 9X
 * 8Y: Increased combo scaling


 * Bug Bite: Can now cancel into a forward dash by pressing R before the attack
 * 5X:
 * Decreased the amount of time Scizor cannot move after usage
 * Increased blockstun on guarding opponents
 * 8X: Increased block stun
 * 2X:
 * Reduced combo scaling
 * Is now a Throw Crush


 * Added new action: 4X~R
 * Counter: Reduced combo scaling when in Synergy Burst
 * Miracle Eye: Can no longer recreate projectiles from nY or sY if they are already gone
 * 6Y: Pillar now causes no hitstun normally
 * Cannot normally hitstun enemies in Synergy Burst
 * Can gain hitstun through the following methods
 * Attack Buff on self
 * Defense Buff on enemy
 * Synergy Burst
 * Miracle Eye


 * Added new action: s[Y]
 * Mirror Coat: Now pierces Counters
 * Hail: No longer disappears when an attack is blocked
 * True Sheer Cold:
 * Attack now comes out faster
 * Fixed an issue so that moves with Counter Properties no longer will cause a critical hit if they somehow hit you right after the attack animation


 * Signal Slash: Can now perform another Signal Slash in succession
 * Ice Punch: First attack can now Throw Crush
 * 2Y: Increased hitbox range
 * 6[X]:
 * Increased combo scaling
 * Base damage decreased

Supports

 * Lunar Dance: Synergy Gauge gain reduced
 * Charge time increased


 * Bonemerang: The two hits now string together easier


 * Dig: Increased chase range


 * Luster Purge:
 * Pillars will now rotate in Field Phase
 * Base damage increased
 * Increase hitbox size
 * Charge time decreased
 * Can now only be called once per round


 * Bounce: Now applies a Speed Debuff on hit


 * Tri Attack:
 * Will now attack faster when successfully countering
 * Hitbox size will increase when successfully countering
 * Charge time decreased


 * Charge time decreased


 * Mud Bomb: Increased hitbox size
 * Charge time decreased


 * Blue Flare: Base damage increased
 * Can now only be called once per round


 * V-Create:
 * Base damage increased
 * Decreased hitstun


 * Oblivion Wing: Base damage increased
 * Charge time decreased
 * Can now only be called once per round